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The monolith game play
The monolith game play











the monolith game play

Only on a planet without spice, they will just build 1 city no matter the T-Score.Ī spaceship hovering over a monolith and crop circles on a tribal planetĪny planet the player's spaceship places a monolith on will occasionally contact them regarding the evolution of the inhabiting race of the planet, looking much like this: From 1 on a T1, 2 on a T2, to up to 10 on a T3 planet.

the monolith game play

The number of cities the new creatures will have upon reaching the space stage greatly depends on the planet type. If the species is a diplomat or trader, they will automatically become allies. Uplifting a race will give a +50 Relation Bonus. In these occasions, sentient members will form civilizations while others remain wild and uncivilized. However, not all the members of a species will be uplifted. If there is already a tribe or civilization on the planet, the monolith will trigger evolution to the next stage until they reach space. On a wild planet, the nearest species of the creature closest to the Monolith will become sentient and will begin their evolution, going through the Tribal, Civilization, and finally into Space phase. The player places a monolith on an inhabited planet and the planet's species run to it and worship it.

the monolith game play

The effect is similar to the monolith in 2001: A Space Odyssey, where monoliths from sentient alien beings were used to rapidly develop a species' evolutionary intelligence. This has parallels to SimEarth, a previous Maxis game in which it was possible to speed the cognitive development of creatures by dropping a monolith. Spore uses monoliths as a way to rapidly increase the intelligence of a non-sentient race.













The monolith game play